MAN vs. CLANKERS

Move
WASD / arrows
Aim & fire
Hold click / IJKL
Bomb
Space
Pause
Esc / P
Move
Left thumb
Aim & fire
Right thumb
Bomb
Tap
Credits

Models, surfaces and effects

  • OB3M9

    Giuseppe Zemba

    All three enemy types use this robot model. The original GLB is distributed as a provenance reference; the simplified GLB is loaded in the game.

    Simplified from 18,756 to 8,036 triangles; reoriented, reposed and given original rigid-joint walking animation. Silver/ivory armor, shared PBR wear, status lights, wider role-specific proportions and larger elites are game modifications. No creator endorsement is implied.

  • Concrete Floor Worn 02

    Dimitrios Savva

    Poly Haven diffuse, normal and packed surface maps for the concrete yard.

    Source images unchanged; tiled with adjusted tint and normal strength.

  • Rusty Metal 02

    Rob Tuytel

    Poly Haven diffuse, normal and packed surface maps for perimeter steel; shared wear on survivor armor and robot hulls.

    Source images unchanged; material color, roughness and normal strength adjusted in the game.

  • Factory Yard

    Sergej Majboroda

    Poly Haven HDR environment for reflections and indirect lighting.

    Unmodified HDR file; lighting intensity adjusted. Not used as a background image.

  • Barrel 03

    Serhii Khromov

    Poly Haven glTF model, geometry buffer and diffuse/normal/packed surface maps at the yard edges.

    Source files unchanged; centered, reoriented from Y-up to Z-up and scaled to 1.8 world units high.

  • Metal Plate

    Rob Tuytel

    Poly Haven diffuse photograph on the HUD and reward panels.

    Source image unchanged; darkened and tiled through CSS.

  • Particle Pack 1.1

    Kenney Vleugels / Kenney

    circle_05, flare_01 and smoke_01 provide sparks, flashes, explosion smoke and yard dust.

    Unmodified PNGs; tinted, scaled and faded in the game. Pack filter-template credits: Indigo Ray, Craig Nisbet, Zoltan Erdokovy, Heliagon, ThreeDee, Killst4r and Tim2501.

  • Animated Mech Pack — Stan, Mike, George

    Quaternius

    Industrial walkers for Foundry Walker, Rampage Chassis and Ember Furnace. No dinosaurs.

    Official OGA zip FBX (Stan, Mike, George) plus pack textures converted in Blender 5.2 to GLB with clips, then Draco/WebP optimized. Skinned bind poses were not baked; runtime reorients Y-up to Z-up, samples the posed AABB after the walk clip, and grounds on Z=0. Inner files: FBX/Stan.fbx, FBX/Mike.fbx, FBX/George.fbx.

  • Toon Shooter Game Kit — Tank

    Quaternius

    Rigid tank hull for Yardbreaker.

    Delivered Poly Pizza Tank GLB reoriented to Z-up, grounded, and scaled so length ≈ 11 world units. Draco-optimized. Inner mesh: Tank.

  • Ultimate Spaceships Pack — Insurgent, Omen, Executioner

    Quaternius

    Insurgent hull for Open-Field Raider, Omen stealth craft for Lock Drone, Executioner airframe for Sky Leviathan.

    Official OpenGameArt zip (Quaternius upload). Insurgent remains the baked Open-Field Raider hull. Omen.fbx + Omen_Orange.png and Executioner.fbx + Executioner_Blue.png were converted in Blender 5.2 to GLB and Draco/WebP optimized; runtime reorients and grounds them. Inner files: Insurgent/FBX/Insurgent.fbx, Omen/FBX/Omen.fbx, Executioner/FBX/Executioner.fbx.

  • Steampunk Turret Pack — Laser Quad

    Quaternius

    Multi-barrel industrial turret for Phase Crawler.

    Official OGA zip Laser_Quad.fbx converted in Blender 5.2 to GLB, Draco-optimized. Runtime reorients Y-up to Z-up and grounds the posed AABB on Z=0. Inner file: FBX/Laser_Quad.fbx.

  • Ultimate Space Kit — Round Rover

    Quaternius

    Wide wheeled rover for Plate Hauler. Replaces the earlier planet-as-boss fallback.

    Official-kit GLB zip Round Rover.glb, Draco-optimized. Runtime reorients and grounds on Z=0. Inner file: Round Rover.glb.

  • Cute Animated Monsters — Mushroom

    Quaternius

    Round candy mushroom for Jelly Prince. Pack page confirmed CC0 at intake.

    Official OGA zip (Quaternius upload) Mushroom.fbx plus Mushroom_Texture.png converted in Blender 5.2 to GLB with the Idle clip, then Draco/WebP optimized. Skinned; runtime reorients and normalizes height to 10.175 wu. Inner files: FBX/Mushroom.fbx, Textures/Mushroom_Texture.png.

  • Survival Kit — Chest

    Kenney Vleugels / Kenney

    Closed chest drop plus optional open box swap after Jelly Prince dies.

    Official Kenney 2.0 GLBs (Models/GLB format/chest.glb and box-open.glb) reoriented to Z-up, grounded, scaled to pickup height ≈ 1.4 wu, Draco/WebP optimized. Closed chest keeps open/close clips.